Ludy I Gminy Rzeczpospolitej

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Shadow issue fixed that occured on Radeon 4000 graphic cards and above. Vegetation can now receive dynamic shadows (only when shadow quality is set to "very high"). Burning or poisoned NPCs only die from fire or poison when they are hostile to the hero. For modders: Certain types of new freepoints are supported now. For modders: Traders are now able to sell quest items. For modders: Two new commands "ShowGameMessage" and "AddQuestLog" added to the script array of item templates. For modders: New info commands "Humanize", "GiveAll", "FailQuest", "JoinPlayer". Effect of the console commands "Kill" and "Defeat" on animals and monsters corrected. Bug resolved where the hero could be attacked by animals after he enchanted them with the spell "Summon animals". Fixed crash when summoning fog while being attacked in close combat. Fixed crash when viewing recipes without ResultItem. Fixed lighting exploit when using animal transformation scrolls. When the hero gets enough XP to climb up two levels at once, he will actually perform these two levelups now.



NPCs who watch fights will occasionally give remarks now when the hero hits his opponent. The hero's companions won't be injured by his area spells. The hero doesn't put away his staff or torch anymore when eating fruit, meat, fish, or bread. The hero can't swim underneath water lily leaves anymore. Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options. Numerous holes between the head and the body of various NPCs have been mostly closed. Numerous textures corrected, improved or added. Chromatic dispersion added to water. Self shadowing added to light calculation. Corrected height calculation in mission log window. Specular light calculation changed from Blinn-Phong to Phong. For modders: New quest type "13" (spell quests) adapted from Forsaken Gods. For modders: It's now possible to setek a GameEvent when the hero opens a chest (Interaction.ScriptUseFunc). Animals and monsters collapse, too, when the hero "assassinates" them.



Pirate now react on aggressive animals and monsters. For modders: The description of the HP, SP and MP gain at shrines now results from the TeachAttribValue of the corresponding info file. For modders: Implemented the possibility of quest descriptions (QuestDescription). Rim lighting and subsurface scattering on NPCs implemented. Rim lighting, soft water and soft particles can't be switched off anymore. The spell "Banish evil" can't be waisted on inappropriate enemies anymore. Ice golems now use the spell "ice lance" on long distances. Dynamic shadows now fade out by distance. Randomization of smalltalk sentences improved. Animation of gargoyles and swamp lurkers improved. No "machine gun"-like attacks from Ogres and "Temple guards" anymore. Animal companions don't take part in combats of other NPCs anymore. tutaj can't be reanimated by using the "Attack" command in Info files. For modders: New info file parameter "SuppressLog". For modders: There's a new attribute KeyAmount in the Lock-PS of chests. If the hero opens a chest with the proper key, NPCs don't care about the looting.



The "stage directions" (instructions about what gesture a NPC should make while saying a certain text) were moved from the stringtable to the info files. If the hero can't use an interactive object, a scroll message will inform about the necessary item. Removed invisible barricades from the stairs of the tower above Faring. FXAA implemented, edge smoothing removed. Support of shader 1.4 and 2.0 removed. More possible causes for sliding NPCs removed. The "Story helper" offers dialog options to "calm down" an enclave with "red NPCs" (exceptions: Gotha and Ardea), and dialog options to reduce the counter for "liberated cities". For modders: New condition "CondPlayerPartyMember". The hero isn't able ostatnie go ostatnie sleep, open chests, sit down, sharpen any weapons or use other interactive objects while being under attack. If the hero should need several (identical!) keys to open a chest, here's the grunty to name the amount. Trader's amount of money slightly increased.



This event will be set every time the hero uses the object. If the hero sits down on a chair or a bench, he slowly regenerates life energy. NPCs don't wyjazd to talk to the hero while he is jumping. NPCs don't stand inside other NPCs while having a smalltalk conversation. Companion won't slide around after being dismissed while waiting. When a weapon hits water, the water waves won't hover diagonally in the air. zobacz when using anvils, whetstones, cooking pots, campfires, alchemy tables, prospecting veins, tree trunks (saws), orc drums, water barrels, thrones, stools, benches, waterpipes, and lecterns. It gives me an opportunity to meet different people and get to know different views and opinions. Symposium on the subject of processing Picture in photogrammetry and remote sensing. Buckwheat - the source of antioxidant activity in functional foods. Wszystkie odpowiednie pliki do gier takich jak Mount & Blade: Warband w grup "Gry RPG" znajdziesz w oddziale Download na okolicach Dema i Zabawy, Popularności oraz Akcesoria, Aktualizacje i Tapety na pulpit.