Minecraft Beyond Construction And Survival

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Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is "well-played"-well-designed and iteratively well-redesigned, in this particular case-we need to think more broadly about the approach the developers have taken toward the creation of the game in addition to its formal game mechanics. Extremecraft That is, we can't assess only the design of the game however, we must take into account the shifting goals of the game's creators as well as the actions of players in the game, and what the interactions between players and designers determine the evolution of the game. This paper will introduce the game and follow its development through the Alpha and Beta stages. Then, I'll identify the two primary players' activities in the game-construction and survival. I'll also explain how the game's success is due to the interrelations and tensions that exist between these two activities. In the final part, I'll explain how Minecraft's tensions between construction and survival have caused it to be viewed more as a gaming platform, one which is explicitly facilitated by the game's design, and which has led to exciting experiments in games to learn and game play as an educational space, and games as playgrounds for the exploration of artistic goals.