Serverproperties Minecraft Wiki

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The default server.properties file for Java Version.



server.properties is the file that stores all the settings for a multiplayer (Minecraft or Minecraft Traditional) server.



When editing server.properties, it is important that the same construction as the original is used, although the order of the strains is arbitrary. The text before the equal sign is the key, which shouldn't be modified. The text after the equal sign is the property's value, which can be edited. Strains that start with # are comments - altering or removing these traces has no effect on the sport.



After modifications are made to the server.properties file, the server must be restarted for them to take effect. An alternative choice is to make use of the /reload command in the server console or in-sport, which will also allow adjustments to be reloaded.



If the server.properties file doesn't record all properties (such as if a brand new version of the server provides new properties, or if the file doesn't exist), then on startup, the server rewrites the server.properties file with the brand new properties listed and set them to their default values.



The server.properties file is just a standard textual content file with UTF-eight encoding, regardless of its extension, and may subsequently be edited with any textual content editor similar to Notepad for Home windows, TextEdit for Mac, or nano and vim for Linux.



1 File location 1.1 Java Edition1.2 Bedrock Version



2.1 Java Edition2.2 Bedrock Version



3.1 Java Version3.2 Bedrock Edition



File location



This file is mechanically generated upon the first start of the server (if it doesn't exist).



Unix Unix/Mac



If the participant begins it from their dwelling directory (/home/identify) the server information are created in /residence/title. Follow these pointers for making certain that the server files are generated where the participant would count on them.



- Set aside an entire directory for the entire server information. (Issues may get messy if the participant does not). - The participant's server.jar should be placed here.- It should be within the player's executable $PATH- Make sure so as to add the execution permission to the startup script (chmod +x file_identify, or use a folder supervisor) - minecraft_server.sh



This file is downloaded with bedrock_server.exe



These are the default settings for a newly put in Minecraft server:



Default as of 22w11a.



Default as of 1.18.32.02.



Minecraft server properties



With enable-flight enabled, griefers might turn into more frequent, as a result of it makes their work easier. In Creative mode, this has no impact.



If a legacy problem quantity is specified, it is silently converted to a issue identify.



To ensure that enabling JMX on the Java runtime you also need to add a couple of JVM flags to the startup as documented right here.



- It's not recommended to expose RCON to the Internet, because RCON protocol transfers the whole lot with out encryption. All the things (including RCON password) communicated between the RCON server and consumer may be leaked to someone listening in on your connection.If set to false, it can suppress replies from purchasers. This implies it's going to seem as offline, but will still settle for connections.



When this option is enabled, users who should not present on the whitelist (if it's enabled) get kicked from the server after the server reloads the whitelist file.



See permission stage for the details on the four ranges.



If a legacy gamemode quantity is specified, it is silently converted to a gamemode name.



Be aware: Dungeons still generate if this is set to false.



Escaping ":" is required when utilizing a world preset ID, and the vanilla world preset ID's namespace (minecraft:) will be omitted.



Examples:



- Setting max-world-measurement to 1000 allows the participant to have a 2000×2000 world border.- Setting max-world-size to 4000 offers the player an 8000×8000 world border.- The MOTD supports coloration and formatting codes.- The MOTD supports special characters, resembling "♥". Nevertheless, such characters should be converted to escaped Unicode kind. A web based converter may be found here.- If the MOTD is over 59 characters, the server checklist could report a communication error.Notice: The Ethernet spec requires that packets less than sixty four bytes turn into padded to sixty four bytes. Thus, setting a worth lower than sixty four will not be beneficial. It is also not advisable to exceed the MTU, sometimes 1500 bytes.



Click WindowEnchant MerchandiseReplace SignalParticipant DiggingParticipant Block PlacementHeld Merchandise ChangeAnimation (swing arm)Entity MotionShopper StandingChat MessageUse EntityBe aware: Indirect injury sources spawned by players (resembling lava, hearth, TNT and to some extent water, sand and gravel) still deal damage to different players.



Be aware that (in some variations before 1.15.2), the ":" and "=" characters should be escaped with a backslash (\), e.g. http\://somedomain.com/somepack.zip?someparam\=somevalue



The useful resource pack might not have a larger file dimension than 250 MiB (Earlier than 1.18: A hundred MiB (≈ 100.Eight MB)) (Earlier than 1.15: 50 MiB (≈ 50.4 MB)). Observe that obtain success or failure is logged by the client, and not by the server.



Non-obligatory, provides a custom message to be shown on resource pack prompt when require-resource-pack is used.



Expects chat component syntax, can include a number of lines.



Notice: If the useful resource pack is any completely different, a yellow message "Invalid sha1 for useful resource-pack-sha1" appears within the console when the server begins. Due to the character of hash functions, errors have a tiny likelihood of occurring, so this consequence has no effect.



This setting has no effect if issue = zero (peaceful). If difficulty shouldn't be = 0, a monster can nonetheless spawn from a spawner.



If the participant has major lag, it is strongly recommended to turn this off/set to false.



10 is the default/advisable. If the player has major lag, this value is really useful to be reduced.



With a whitelist enabled, users not on the whitelist cannot join. Meant for non-public servers, corresponding to those for actual-life associates or strangers carefully chosen via an software process, for example. Persiancat's blog minecraft



Be aware: Ops are robotically whitelisted, and there is no such thing as a want to add them to the whitelist.



peaceful (0)



straightforward (1)



normal (2)



arduous (3)



Values correlate to the integer gamemodes as follows:



survival (0)



creative (1)



adventure (2)



Minecraft Traditional server properties



Note: If set larger than 3, it's changed again to 3.



- A single line of textual content. Characters equivalent to ' (apostrophe) could must be escaped by adding a backslash earlier than them.